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Search Results (27 CVEs found)
| CVE | Vendors | Products | Updated | CVSS v3.1 |
|---|---|---|---|---|
| CVE-2006-3401 | 1 Id Software | 1 Quake 3 Engine | 2026-04-16 | N/A |
| Stack-based buffer overflow in Quake 3 Engine as used by Quake 3: Arena 1.32b and 1.32c allows remote attackers to cause a denial of service and possibly execute code via long CS_ITEMS values. | ||||
| CVE-1999-1502 | 1 Id Software | 1 Quake | 2026-04-16 | N/A |
| Buffer overflows in Quake 1.9 client allows remote malicious servers to execute arbitrary commands via long (1) precache paths, (2) server name, (3) server address, or (4) argument to the map console command. | ||||
| CVE-1999-1229 | 1 Id Software | 1 Quake 2 Server | 2026-04-16 | N/A |
| Quake 2 server 3.13 on Linux does not properly check file permissions for the config.cfg configuration file, which allows local users to read arbitrary files via a symlink from config.cfg to the target file. | ||||
| CVE-1999-1230 | 1 Id Software | 1 Quake 2 | 2026-04-16 | N/A |
| Quake 2 server allows remote attackers to cause a denial of service via a spoofed UDP packet with a source address of 127.0.0.1, which causes the server to attempt to connect to itself. | ||||
| CVE-2002-0770 | 1 Id Software | 1 Quake 2i Server | 2026-04-16 | N/A |
| Quake 2 (Q2) server 3.20 and 3.21 allows remote attackers to obtain sensitive server cvar variables, obtain directory listings, and execute Q2 server admin commands via a client that does not expand "$" macros, which causes the server to expand the macros and leak the information, as demonstrated using "say $rcon_password." | ||||
| CVE-1999-1505 | 1 Id Software | 1 Quakeworld | 2026-04-16 | N/A |
| Buffer overflow in QuakeWorld 2.10 allows remote attackers to cause a denial of service (crash) and possibly execute arbitrary commands via a long initial connect packet. | ||||
| CVE-2005-0983 | 4 Activision, Id Software, Lucasarts and 1 more | 10 Call Of Duty, Call Of Duty United Offensive, Return To Castle Wolfenstein and 7 more | 2026-04-16 | N/A |
| Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data. | ||||